Shadertoy connector for Okou
Connect Shadertoy to search and read shaders exposed through its official API.
Engineering · API Key
Use Shadertoy in Okou
Shadertoy API for searching and reading Public + API shaders.
Once connected, supported Shadertoy actions can become steps in a reusable workflow alongside the other services your team uses. Run the workflow once, on a schedule, or when an event starts it.
What you can do with Shadertoy
- Search and read Shadertoy shaders that authors expose through the Public + API setting. Each request consumes Shadertoy's documented monthly API quota.
How the Shadertoy connector works
A connected service becomes one permissioned step in the work you hand off.
- 1
Connect Shadertoy
Choose API Key.
- 2
Choose the work
Use only the supported actions your workflow needs.
- 3
Run it your way
Start it once, schedule it, or attach an event trigger.
Connect Shadertoy securely
Use the connection method that fits your account and grant only the access the workflow needs.
- API Key
Connector access is controlled per service and per action, so a workflow does not need broader access than the work you ask it to do.
What Shadertoy covers
The topics this connector's published operations touch.
- shaders
- glsl
- webgl
- computer graphics
- procedural art
- shader library
Shadertoy connector questions
- What can Okou do with Shadertoy?
- Connect Shadertoy to search and read shaders exposed through its official API. Documented actions include: Search and read Shadertoy shaders that authors expose through the Public + API setting. Each request consumes Shadertoy's documented monthly API quota.
- How do I connect Shadertoy to Okou?
- Connect Shadertoy using API Key. The connection controls which supported actions a workflow can use.
- Can Shadertoy run in an automated workflow?
- Yes. After it is connected, supported Shadertoy actions can run in reusable Okou workflows on demand, on a schedule, or from an event trigger.
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